// TOWN TEXT DATA
//    Town 28: Castle Troglo


begintextlibrary;

20 = "As you near the end of the passage, a dozen massive and heavily armed troglodytes march out from around the corner and seize you. One of them barks, _What are you doing out? King Vothkaro expressed no wish to see you!_";
21 = "You are hastily marched back to your cell and thrown in. The whole incident is very confusing, until you notice that your cell is slightly different than it was before. The drawer of the dresser is now half-open.";
22 = "You look inside and find a book, bound in leather. The writing inside is crude, but the book seems to be about the history of the troglodytes. You take it. (It is now in your pack.)";
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26 = "You walk through the massive gates of Castle Troglo. You feel the eyes of many guards upon you. When you reach the huge portals, an unseen guard shouts, _Are you the diplomats? Do you have the papers?_";
27 = "There is silence. Clearly, someone is waiting for a response. You certainly don't have whatever papers they are talking about.";
28 = "You hear the guard again. _We tell Mayor Knight. We tell Sharimik. Send envoy and bring papers, and we will see and parley! Now go, or die._";
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32 = "You walk up to the massive gates of Castle Troglo. You feel the eyes of many guards upon you. When you reach the huge entry hall, an unseen guard shouts, _Are you the diplomat? Do you have the papers?_";
33 = "They're probably referring to the papers you received in Sharimik. Do you say you have them?";
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38 = "You say that you do, indeed, have the papers. Almost instantly, armed troglodytes march out of the castle and demand to see them. You produce them. _Excellent,_ one of the larger ones says. _It's about time._";
39 = "The larger one makes a motion, and a warrior brings a blindfold to her. _You'll have to put these on before we'll let you in!_ Do you let them?";
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44 = "This is another of the troglodytes' highly enchanted altars, set up and ready to bless and energize the troglo warriors and shamans. There is a kneeling pad in front of it, if you want to try your luck. Pray?";
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46 = "You walk into the troglo castle with your weapons drawn. A guard shouts from within. _We wait for envoys of Sharimik. We wait for peace envoys. If you deal with us with peace, you enter with blades put away. Otherwise, we fight!_";
47 = "Then a sheet of flames leaps across the corridor, forcing you back.";
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50 = "You have slain Vothkaro, king of the troglodytes! With a roar of fury and agony, he falls. The troglodytes aren't going to appreciate this at all.";
51 = "You have a sick feeling about this. You have just made peace between humans and troglodytes impossible for generations.";
52 = "A horde of massive, very assertive troglodytes block your path. They clearly don't want you to go this way.";
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55 = "One of the bricks in the west wall is protruding in an intriguing way.";
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57 = "There is a stone spiral on the table, carefully carved out of semi-precious stone. There are also small stone chips, and the knife some troglo used to carve it.";
58 = "The stone spirals are an art form particular to these creatures. They are crude and violent beings, but they are capable of creating lovely and elegant things.";
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60 = "When you try to walk around this corner, several large, burly troglodytes stop you. _Vothkaro gave you mission. Door in back of your room. Hidden. You go there. You want leave castle, other hidden door south._";
61 = "_You see Vothkaro no more. He done with you._ The guards push you back.";
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63 = "When you try to walk around this corner, several large, burly troglodytes stop you. _Vothkaro gave you mission. You did. You go now. You want leave castle, other hidden door south._";
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65 = "Suddenly, the gate holding you in the cell slides open. Someone outside says, _King Vothkaro will see you now._ Then you hear footsteps receding down the hall outside. Then you don't hear anything else.";
66 = "You peek your head out. The corridor is empty.";
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68 = "The gate opens again. You hear someone on the other side mutter, _King Vothkaro will see you now._ and walk away.";
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70 = "Once again, the dresser has been left half-open for you. Someone has left another message for you.";
71 = "You look inside and find a scroll. The writing is uneven but clear, and the paper is the highest quality vellum. Very interesting. You take it. (It's now in your pack.)";
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73 = "The dresser is currently empty.";
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75 = "You open this door a crack and see, on the other side, armed troglodyte guards. One of them raises a beefy arm and bars the door. _Stay in here. You come out, we fight. Is a promise._";
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77 = "As you try to explore the inner halls of Castle Troglo, one of their warriors enters the hall. When he sees you, he doesn't delay. He turns and runs, screaming an alarm. The fortress immediately becomes far less friendly. Happily, you might still be able to slip downstairs before they find you.";
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79 = "The troglo warrior stares straight ahead, pretending that you aren't even here. These creatures are odd.";
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81 = "King Vothkaro points at a foe far from him. _Coward! Now you face my wrath!_ He lunges forward with amazing speed.";
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